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Spell book

Knight skills

Everything a knight can cast, grouped the way the game groups it and ordered by the level it unlocks at.

Attack Spells 10

Warthrow I

Level — Mana 20

Dealing 125% of your total damage to a single target. Cooldown 3 s.

Berserk I

Level 10 Mana 60

Unleash a ground bash dealing damage to targets around you. Cooldown 9 s.

Concussive Throw

Level 20 Mana 30

Throws a spear that damages and slows the target. Cooldown 12 s.

Challenging Shout

Level 30 Mana 40

Taunts all creatures close to you. Cooldown 3 s.

Warthrow II

Level 50 Mana 40

Dealing 150% of your total damage to a single target. Cooldown 3 s.

Berserk II

Level 60 Mana 80

Unleash a ground bash dealing damage to targets around you. Cooldown 8 s.

Concussive Chain

Level 60 Mana 60

Throws a spear that bounces between targets, slowing the first target. Cooldown 12 s.

Earthquake

Level 70 Mana 80

Ground smashing strike, deals bleed damage for a short time. Cooldown 8 s.

Challenging Shroud

Level 90 Mana 60

Taunts targets in a large area surrounding you. Cooldown 3 s.

Shield Slam

Level 100 Mana 90

Slams your shield into a target, stunning it. Players are slowed instead. Your shielding skill adds to the damage. Cooldown 11 s.

Utility Spells 2

Haste I

Level 25 Mana 60

Increases movement speed by 15%. Cooldown 14 s.

Conjure Rune of Mobility

Level 70 Mana 250

Conjures a rune that increases movement speed temporarily. Cooldown 179 s.

Healing / Support Spells 4

Healing

Level — Mana 20

Heals your health by a small amount. Cooldown 3 s.

Stone Skin

Level 40 Mana 200

Increases your shielding and resistances for 2 minutes. Cooldown 59 s.

Strong Heal

Level 50 Mana 50

Heals your health by a large amount. Cooldown 3 s.

Predator's Rage

Level 80 Mana 280

Increase your melee skill by 35% for 2 minutes. Cooldown 59 s.