Fire Ball I
Level — Mana 30
Fires a ball of fire onto a target. Cooldown 3 s.
Spell book
Everything a mage can cast, grouped the way the game groups it and ordered by the level it unlocks at.
Level — Mana 30
Fires a ball of fire onto a target. Cooldown 3 s.
Level 15 Mana 40
Fires a ball of energy onto a target. Cooldown 3 s.
Level 20 Mana 50
Fires a bomb of fire, damaging multiple targets. Cooldown 9 s.
Level 30 Mana 60
Fires a bomb of energy, damaging multiple targets. Cooldown 9 s.
Level 40 Mana 150
Unleash a massive fire storm. Cooldown 9 s.
Level 50 Mana 50
Fires a ball of fire onto a target. Cooldown 3 s.
Level 50 Mana 150
Unleash a massive energy storm. Cooldown 9 s.
Level 60 Mana 60
Fires a ball of energy onto a target. Cooldown 3 s.
Level 70 Mana 100
Fires a bomb of energy, damaging multiple targets. Cooldown 9 s.
Level 70 Mana 85
Fires a bomb of fire, damaging multiple targets. Cooldown 9 s.
Level 90 Mana 200
Unleash a massive fire storm. Cooldown 9 s.
Level 100 Mana 200
Unleash a massive energy storm. Cooldown 9 s.
Level 110 Mana 160
Sets a burning fuse on a target that explodes after a short time, damaging everything around it. Cooldown 13 s.
Level 25 Mana 60
Increases movement speed by 15%. Cooldown 14 s.
Level 45 Mana 150
Absorbs damage though mana. Cooldown 49 s.
Level 80 Mana 1200
Conjures an attack rune. Cooldown 179 s.
Level 140 Mana 1500
Conjures an attack rune. Cooldown 179 s.
Level — Mana 20
Heals your health by a small amount. Cooldown 3 s.
Level 40 Mana 50
Heals your health by a very large amount. Cooldown 3 s.
Level 30 Mana 210
Conjures an attack rune. Cooldown 59 s.
Level 60 Mana 300
Conjures an attack rune. Cooldown 59 s.